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Oh, be still my poor beating heart! This was quite the experience, and I left it feeling incredibly downhearted. In fact, as the game progressed and more predictable conclusions started to be drawn I just started inwardly (and outwardly) cringing.

But despite the sinking feelings in the pit of my stomach, I did really enjoy the game. The protagonist is, despite having obviously gone through a lot in life, surprisingly chipper and pretty witty, which gives me hope that she may just come through all of this hideousness OK in the end (or as OK as one can be).

The quirky x-ray / self-examination side of things is definitely something that made this one stand out too, and hunting for all of the oddities about the character made me explore my own oddities too, quite a healing time was had by all!

Very curious to see what else comes of this and the secret project tied to it, will be keeping my eyes peeled! Keep up the great work! =)

Good job, I had fun and it was interesting making my own story

This game is really neat! During my playthrough, I found the feet to be normal, despite the different sizes, the bullet from Johann’s gun in the thigh, a citizenship microchip in the hand, replaced cervical disks from falling on the car, clotted blood in stomach from injury, and a crystal eye from Johann hitting with a frying pan. 

In the end, she realized that the skeleton is different because of the injuries Johann made and a guy with a bandaged head and a head brace, I guesssing Johann, showed up. I thought the person on the other end of the radio was a recording since they kept saying the same thing over and over.  Thanks for making a great game! 

really interesting and different

Another really excellent game! Great job. 

It got stuck in xray after viewing the left hand artifact, could not get out of xray mode, it only took pictures wherever i pushed.  This was in browser.

(+5)

I quickly went through the other comments and I think nobody made this point yet.

Hidden beyond the surface of a nice little game, there are lessons to be learnt on human biases. Rationalisation is one of them. Also how with the same set of evidence one can construct many different stories and be convinced(deluded?) that they are the (sole?) correct explanation. Most people are wired in a way that once an answer/cause is found, no matter how implausible it may be, they stop considering other reasons. E.g. you can't analyse the same body part more than once. Of course, users curious enough can circumvent this limitation by re-playing the game.

*spoiler follows*: I got the ending IIRC where she determines that the skeleton belongs to somebody else. But she can't make up anything more. That is frustrating for her, as everybody tends to think themselves as special and she found out that after all this effort she still has the same unanswered questions... which don't differ by much of what more mundane people think themselves. 

PS: what car did you use as a model? It kind of reminds me of a SEAT 124

Thanks for this really... interesting... game. I ended up blaming everything on conspiracies. Wasn't expecting the pixel boobs lol but I appreciate the confronting nature of the game. Here's my Twitch playthrough.

(I apologize in advance English is my second language) keep up the good work! :) i throughly enjoyed the game. Honestly kind of a weird/OG concept for a video game (at least to me, Haven’t come across a game like this before). the story base with the whole skeleton thing was really trippy and cool.this is a good example that you can have a good story even being minimalist with the scenario change. (If that makes sense heh) keep up the amazing work! I made a little play through of it if anyone wants check it out 

https://youtu.be/omzVIqr3srw

(+1)

Once again you made a really cool game, good job!

I ended up with Johannes skeleton and the person at the end was doubly scary because of that. I feared that he came back for her and she was literally haunted by her past. 

Also I felt uneasy seeing the protagonist so calm while harming her own body (especially cutting herself). 

Similarly despite finding it first, I waited until I checked everything else before removing the eye. I felt like it was... important. More so than every other inspectable detail.

This game was really interesting. I didn't expect to end up where it did, but it was really engaging. Great work :D

Thank you all for this interesting, interactive game! Enjoyed the writing, art style, x-ray parts, & different choices we can say or do. It means players go through this multiple times. Lainey is a determined & tough gal. Also, the end made me want to know even more... 

For feedback, like others have said: the annoyance of having to exit & re-enter the x-ray every time. It kinda bothered me, but not too much. Other than that- this is a good game! 5 stars worthy. 

Keeping your team in mind, and now I definitely gotta check out your previous games. 

(+1)

Now this is a story I never thought I'd see told. Bravo.

great game, super interesting. good art and sound!

the story i got out of it wasthat she was the victim of abuse, and the trauma causing her to think of her skeleton as not her own. skeleton so broken and damanged by him, that in her mind it became not her own.

of course there are the other stories and options, but that is the one i take forward. all of the options and endings make me very thrilled with your writing and story telling talents! will be keeping an eye out :)

Great game i have to say, the pixelated artstyle was rly good i liked it, samoe goes for the music and ambience.

One thing i didn't like was the fact that you had to exit the x-ray in order to scan yourself again, i think it could easily be solved by just moving the x-rayed screen around.

The ending left me smiling and in waiting for more, can't wait to see your secret stuff that you're making. Great game!

Cool, interesting, unique, disturbing. Lots of words to describe this.

I liked it so much I played it through twice in my video below. I am curious as to a few things but the description makes me think there won't be answers anytime soon :)

It seems to me there are at least three possible stories going on here. I think the way the game is designed is so that the story you choose is the truth. Or, put another way, none of the options are the "right" answer. It's just what you make of it.

After getting my video ready I feel like my conclusions at the end are a bit over extended and I am assuming a lot, but that just fits in with what I think the point of the game is :)


;-;

(-1)

BOI

I played the game a few days ago and I really enjoyed it! I loved all the different choices and how it could change the story, or that was what it felt like at least. It was interesting and something I had never really played before.

(-1)

A very interesting and weird game. While not my cup of tea, it was a lot of fun playing something so unique. Good Job.

Well... that was weird! Really enjoyed the game! Honestly, loved everything about it! Made a video, hope you enjoy! 

This is so very cool! In my first play, Laynie came to the "activated" conclusion. Now I'm really curious what y'all are doing with the feedback/data...

After some replays, my interpretation is that the "Johann" and "self-esteem" outcomes are canonical, and the rest weird delusions or rationalizations brought on by trauma. ("child soldier" I'm not sure on. Could be some of both!) I think the figure who appears at the end--and who keeps saying "please, come home"--is Johann, his head bandaged and jaw wired from Laynie lashing out at him in her flight.

The ending was SO mysterious. Like, the person that says "Please come home" Just appears out of nowhere. I wonder what happened after tha

Weird, but I loved it.

Well, I guess I'm going to go see if my teeth are from different people now... will report back soon!!!


Nice game and lots of replay value!

............. what... this was strange...... very good.

That was so strange... I like this game now, these animation is so smooth, and idea of game is perfect.

i like this game because it was so strange to me. but i like strange storys.

so i am going to play this again , thank you for creating this game.

i loved finding out more about this character, the animation was really well done

(+1)

It was fantastic and I loved it but also I am so confused as to what the last half hour of my life was xD

cool

(1 edit)

What the actual f*** did i just play X'D. Its cool tho nice work!

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Very minimalistic and really filled with a collection of cool sci-fi short stories. I liked it a lot, weird ending.

Very cool style! The time-skip animation works really well. I was honestly a little confused if the different choices were KrZ 'your choices make reality' style or if there was somehow right and wrong answers. I guess I'll have to try it a few more times :)

The game was very nice and very quick i love it.

Will you make any other games like this one?

This was a really good game! I liked how the different options could lead to vastly different results and how the story progressed. Good job!

(+1)

When scanning through this year's edition of Famicase, "A Vivid Life" was one the covers that most caught my attention. I could not stop wondering what kind of story that art could be telling, and I believe this game does a fantastic job in translating it in its own unique way. The premise alone made me very curious, and the story (or stories) told is very thought-provoking. I love how effectively it uses the elements of body horror in different contexts, but always coming around the theme of feeling out of place. 

Great work, and thanks for the experience!

I love literally everything you guys publish, keep up the good work!

Down to earth choices here. Delusion. Abuse. Tried the options that match my first idea, and had the impression they were the most believable. Tried the imaginative options and had the impression that they were just the start of a psychosis. Also, I was biased by my having played "Behind Every Great One" and assume political posture from the authors. Thank you for the experience  :) 

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