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This is so very cool! In my first play, Laynie came to the "activated" conclusion. Now I'm really curious what y'all are doing with the feedback/data...

After some replays, my interpretation is that the "Johann" and "self-esteem" outcomes are canonical, and the rest weird delusions or rationalizations brought on by trauma. ("child soldier" I'm not sure on. Could be some of both!) I think the figure who appears at the end--and who keeps saying "please, come home"--is Johann, his head bandaged and jaw wired from Laynie lashing out at him in her flight.

The ending was SO mysterious. Like, the person that says "Please come home" Just appears out of nowhere. I wonder what happened after tha

Weird, but I loved it.

Well, I guess I'm going to go see if my teeth are from different people now... will report back soon!!!

Nice game and lots of replay value!

............. what... this was strange...... very good.

That was so strange... I like this game now, these animation is so smooth, and idea of game is perfect.

i like this game because it was so strange to me. but i like strange storys.

so i am going to play this again , thank you for creating this game.

i loved finding out more about this character, the animation was really well done


It was fantastic and I loved it but also I am so confused as to what the last half hour of my life was xD


What the actual fuck did i just play X'D. Its cool tho nice work!

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Very minimalistic and really filled with a collection of cool sci-fi short stories. I liked it a lot, weird ending.

Very cool style! The time-skip animation works really well. I was honestly a little confused if the different choices were KrZ 'your choices make reality' style or if there was somehow right and wrong answers. I guess I'll have to try it a few more times :)

The game was very nice and very quick i love it.

Will you make any other games like this one?

This was a really good game! I liked how the different options could lead to vastly different results and how the story progressed. Good job!


When scanning through this year's edition of Famicase, "A Vivid Life" was one the covers that most caught my attention. I could not stop wondering what kind of story that art could be telling, and I believe this game does a fantastic job in translating it in its own unique way. The premise alone made me very curious, and the story (or stories) told is very thought-provoking. I love how effectively it uses the elements of body horror in different contexts, but always coming around the theme of feeling out of place. 

Great work, and thanks for the experience!

I love literally everything you guys publish, keep up the good work!

Down to earth choices here. Delusion. Abuse. Tried the options that match my first idea, and had the impression they were the most believable. Tried the imaginative options and had the impression that they were just the start of a psychosis. Also, I was biased by my having played "Behind Every Great One" and assume political posture from the authors. Thank you for the experience  :) 

What a really cool idea for a game. Story was very intriguing and flowed very well. Lots of different options for the story line based on  your own choices. Graphics were very nicely done with music to match. A really great game. Well done to all involved... :)



This was really interesting. I like the unreliable narrator aspect of it, how the lack of close-up visual details means we can only really go off of the things Laynie says to understand what is happening, and since we're presented with a choice of different contradictory explanations for everything, we can't trust that either. 

I initially leaned more toward the weirder, more fantastical choices, but I eventually started gravitating to the grounded explanations: stories about domestic abuse or childhood injuries. My final outcome the first time was the one about Johann, and on my second playthrough Laynie accepted that the skeleton was hers.

My initial interpretation was that she was abused by Johann and turned to self-harm to replace the injuries he gave her with self-inflicted ones, while justifying it with the more fantastical explanations, but not all of her injuries or other findings seemed to originate from the abuse, plus she still ended up concluding that her skeleton was not her own. At this point, I think there's a chance that some of her stories about childhood accidents or abuse might be true, but that most of the things she finds are the result of previous self-harm. Of course, even though Laynie accepting that the skeleton is hers feels the most like a "true ending", everything is presented in such ambiguous terms that I can't really say if there is a definitive, canonical truth to be found here.

Very interesting game. The topic and text are really intriguing. Like someone else says, the xray machine is a bit sloppy. You can also active it with spacebar/esc? And that really can really mess the whole thing.

This game really drives your brain to having a flood of questions. Really nice work. :)

Well, that sure was something!

Obviously spoiler ahead if you haven't played the game, I first decided to pick every alien related choices. For some reason, the atmosphere felt a bit "too normal" for a game about a girl who discovered her skeleton isn't hers, so aliens seemed like a good explanation to start.

However, as much as her "aliens build my body" story was well crafted, I wasn't buying it at all. Seeing the other rational choices made me believe she was just being delusional. So I played again and chose all the rational choices.

And holy shit.

My second playtrough made me understand her behaviour in my first playtrough. I wanted to know the truth and now that I do, I wish I didn't.

...Actually, what if it wasn't the truth after all?

Great stuff!

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Hi there!

This was definitely one of the weirdest things I've ever played, but being such a huge fan of The Red Strings Club as I am I had to try this!

The outcome of my investigation was that I fractured my own arm in a skateboarding accident, I was shot in the leg as a kid, my feet came from different people and then most parts were military and I was an agent that just activated myself (even when I wasn't supposed to).

Despite its shortness I found this game very enjoyable, the mystery element was there and I couldn't wait to work out what was happening. I'm sure I'll find myself playing it again to get different outcomes because some options really caught my eye.

Great work you guys!

EDIT: I'd also like to make a suggestion that might improve the game, if I may - the x-ray machine might be a little too slow to use continuously. Not sure how stolen x-ray machines work (haha) but it was kind of difficult to finish scanning your whole body because of having to turn the machine on again every single time.

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