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1/21/21 - Before Playing:Looks like a neat little point&click game with a neat story.


i ducking love this game. The style, the gore, the pixel, the aesthetic, the finals, the mystery, even that 'Person', everything is totally beautiful and cool and scary I-  This is really one of the best games I've ever played. Will you ever make a sequel? I really hope so.


Beautiful and grotesque. Amazing experience.


a really cool premise that caught my interest right away. because i'm such a fan of sci fi stories, i generally picked the more outlandish options, ending up with the "my skeleton is crafted" outcome. i feel satisfied with the game for now, but i want to play through to every ending eventually, so i'll probably come back to comment further once that happens!


What can i say expect WOW?

this game went completely against what i was expecting from it, its has such a eerie yet intriguing storytelling, which is great since its got such a unique story to tell.


I really love this game's aesthetic! The style is so appealing to the eyes, it contrasts wonderfully with the uncomfortable themes. I only wish it lasted longer. I discovered that the skeleton belonged to a child soldier, but I'm very curious to see what other outcomes might look like.


This is an amazing piece of art!

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It's great. The skelet belongs to Johann if you ask me, a person, that have played once. If you asked me, person, who played several endings, other outcomes are pretty interesting.

The eye part was pretty frustrating, I tried to deny taking eye off, but I did it (and it turned to be not as gory as I though, because it seems like I don't know how do crystal eyes work) and this part made my experience awesome.

The ending made me laugh, for some reason. But the result of the investigation kinda contraticted her actions: 'not her skeleton inside of her' turned out to be the metaphor and it's kinda weird, it means she wasn't that sure the physical skeleton is not hers, but she was sure that much she did all of this!

i liked the game, thanks for making it 

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Just finished it, pretty interesting. It was very clear to me, right from the beginning, that the character had some sort of serious mental issue(s). Having another person's skeleton inside you is absurd.

Then the game continued. I started by attempting to return home, which wasn't possible. So I took some X-rays, beginning by investigating the feet. I saw that they were nonsymmetrical, and that the character had options for various choices explaining it, ranging from absurd conclusions, to the more obvious answer that it's just normal body variation. I realized here that her definition of "another person's skeleton inside me" differed a bit from what I thought it meant; she was only referring to a few particular body parts.

Throughout the game, I picked the choices that were the most logical explanations and usually chose ones that indicated a realistic scenario (such as previous injury or abuse), rather than picking weird choices indicating some alien/government conspiracy. Although, a few of the things were particularly genuinely concerning (a chip embedded in her hand??).

Then the time came to pick a conclusion, and obviously, I went for the one where she realizes that she has mental problems and needs help. After explaining to the person on the phone that she understood she was delusional, she asked the person to come get her. And then, suddenly, her interlocutor walks in, wearing some creepy apparatus (reminded me of the torture gear on suitors in Amnesia: Justine), and I suddenly realized that I had perhaps misjudged this universe; our character may not have been delusional at all. And I just made choices that convinced her that everything was ok... Who was this person, and what was going on? How did our character end up in this situation?

I was pretty shocked and a bit scared. If this weren't just a short experiment, it might make a good introduction to a horror game.

This game really caught me off guard if I'm being honest. I had no idea what I was getting myself into. I was expecting what I wound up playing. The narrative style was completely unique, and I didn't realize until I had made progress that I was actually the one making the choices about this girls past. The art style was super juxtaposed to the content that was in the game, and the sound effects were well placed and very effective. Overall, this was a very fun game, and while there are multiple endings, I only chose to find one. Well done!


I loved it. I got engaged into the story very quickly and the game made me ask many questions! I love replaying it to see the different outcomes.*SPOILER ALERT* The original ending I got was the one where she discovered that it was actually her skeleton. You did a very good job on this game! I love the idea of not knowing what lurks under what we can see in plain sight and exploring it, And this game did just that! Great game, I would give five stars!

Sad but captivating story, creative delivery. Great job!

The idea of "my skeleton isn't my own" is very new and creative to me. I got the "Activated" ending, and then the "Child Soldier". The concept was intriguing to say the least. We have no knowledge of our character except for the text choices and narration. Assuming Johann is an abusive friend or relative from the text was my first and final guess. What really creeped me was the constant "please come home". No other response, and further increasing my curiosity by having a large male figure with what looked like a large bracer and bandages around his head also saying the one line "please come home". The fact that she new about (if you choose it) the russian bullet caliber, the plastic bomb, and microchip was also confusing. However she could just be assuming. Either it's the art of video games changing the world and characters according to your action, or it's the narrator making up nonsense.

Rambling aside I think from a logical/realistic standpoint that our narrator is suffering from an abusive relationship with Johann and/or family, and due to this she has run away out of the country and stolen an Xray to investigate boogiemen. Afterwards due to Xray radiation and several incisions and even vomiting she makes up a story based on the chosen boogiemen.Honestly, I think that man was... Johann. Wrapped in bandages maybe after an accident. Maybe, after a cliche near-death experience he saw what he had done to this poor girl. And pursued her. Trying to get her to come home so he could make it up to her.

But I could be super f*ckin wrong ¯\_(ツ)_/¯

this game was very interesting. it intrigued me so much that i got all the endings, but i was left with more questions than answers.


my guess is that our character has schizophrenia and ran away after an abusive relationship. but i have no guesses on who the "person" who came for her at the end might be!

very pretty!!!

Last game. Super unique all around. I plan on playing more for the other endings. The whole idea of her skeleton not being her own is great.

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he's wearing the telekinetic device that the russians are using to track her movements



Please come home.

Three words which ellicit an emotional human response. But at the same time, the repetition creates an artificality around it,
which does not seem to bother the transmitter because it assumes that these three single words in a sequence should be enough to trigger the desired emotional response.

We're safe. For now.


Outcome was that my body belonged to Johann


11:45 A Vivid Life was such a weird and oddly satisfying experience. Digging through her own body to find what pieces of tech have been hiding there. And why...


I was very confused but I loved it.


it is really weird. but i found it as a unique plot or feature to the game. i love how you can "create" your own backstory of the different things inside your body. i was a little confused at some point but i think it adds a "mysterious" vibe into it. overall, it is a unique and weird gaming experience.

p.s game starts at 15:04

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oh i didnt play the game, but i watch the entire gameplay and loved it very much. alot of the endings resonate alot with my understanding with how it feels like to have ptsd/low self esteem after going through unpleasant patches in your life. But that's my personal interpretation, and i love how well cared and narrated it was. What struck to me the most is the ending with 'my skeleton was given to me by another being', because i used to feel like that too, as a child. I think it was a form of maladaptive daydreaming, honestly. I was upset by my surroundings and my backgrounds, and created this whole story and imaginative world where I do not originate from my parents but instead from some higher beings from the sky. It's abit silly to think about them now, but back then it was a really soothing thought for me to have and live with, as a young teenager. I believed in it. So seeing it worded out so perfectly like that in the ending was just an entire mirror image of what teenage me used to go through, and it's.. something. yeah. Thank you for creating this game, its very amazing and definitely something to ponder about.

Weird game...but I like it! :DD


One word: HUH?


This game made me uncomfortable, but that's not really a bad thing. I think that's how it wants you to feel, which if that's true is a point in favor to the game. This game is gorgeous both visually and in it's sound, and made my skin crawl.

Overall: Strange and uncomfortable, but not bad.


investigation: concluded, outcome: confusion

but still cool game with great art, animation, and music!

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Strange, unusual and in some places, stomach churning. Get ready to whince.

A great and original mystery with the potential for some very deep and clever interpretations. 

Hope to see more like it.


When I first played this game, I thought "This is the story of someone with very deep psychosis. Someone who is imagining they are not themselves, because the truth hurts, and it's easier to cope with it if you make believe."

But as I went on, I realized there must be something off. This can't be my skeleton. Please, come home. If lies are to help mask the pain, why do they hurt too? So I played the over and over, each time trying different conclusions, different excuses, different answers. Please, come home. I felt lost. I am still lost. Why am I so calm as I cut open my thigh? How could I survive an arrow to the face? Please, come home. This is all so confusing, and I think I could probably figure it all out if I just went home.

Really nice game, I have honestly no idea what is going on, but still the dialog is very interesting and i like the style. Here's a video I did, hope you like it :)

Took me a while, but I've been activated, sir.

Highly engaging horror concept with a minimalist gameplay and intriguing narrative

Third game i played in my video^ (i know this game isnt scary but still a very good game none the less and perfect fitting for my video)

Wow. This really caught me off guard. I like how you really write your own tale. I felt for the character quite a bit and my variation of what she went through really broke my heart. I love this gem!

That was an interesting story. I ended up with the child soldier, but going to play again with the other options and see the other endings. Nice art style too.

it sounds cool

Thanks for the awesome game, this really threw us a curve ball!

wonderful!!! short but impactful...loved it


This game was a short but amazing experience that will stay with me for a while..!

I just can't stop theorizing about the ending though.

Amazing job!

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